From 21637dfc2535a00f531b8b664c1e66ba34d11eb0 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 9 Mar 2022 14:58:40 +0100 Subject: Remove VARIANT_ARG* macros * Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. --- editor/debugger/script_editor_debugger.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'editor/debugger/script_editor_debugger.cpp') diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 0b9631c816..453e9e3a0c 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1064,18 +1064,16 @@ int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) { return last_path_id; } -void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) { +void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) { if (!p_base || !live_debug || !is_session_active() || !EditorNode::get_singleton()->get_edited_scene()) { return; } Node *node = Object::cast_to(p_base); - VARIANT_ARGPTRS - - for (int i = 0; i < VARIANT_ARG_MAX; i++) { + for (int i = 0; i < p_argcount; i++) { //no pointers, sorry - if (argptr[i] && (argptr[i]->get_type() == Variant::OBJECT || argptr[i]->get_type() == Variant::RID)) { + if (p_args[i]->get_type() == Variant::OBJECT || p_args[i]->get_type() == Variant::RID) { return; } } @@ -1087,9 +1085,9 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n Array msg; msg.push_back(pathid); msg.push_back(p_name); - for (int i = 0; i < VARIANT_ARG_MAX; i++) { + for (int i = 0; i < p_argcount; i++) { //no pointers, sorry - msg.push_back(*argptr[i]); + msg.push_back(*p_args[i]); } _put_msg("scene:live_node_call", msg); @@ -1105,9 +1103,9 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n Array msg; msg.push_back(pathid); msg.push_back(p_name); - for (int i = 0; i < VARIANT_ARG_MAX; i++) { + for (int i = 0; i < p_argcount; i++) { //no pointers, sorry - msg.push_back(*argptr[i]); + msg.push_back(*p_args[i]); } _put_msg("scene:live_res_call", msg); -- cgit v1.2.3