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authorRémi Verschelde <rverschelde@gmail.com>2023-01-09 17:54:17 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-09 17:54:17 +0100
commitf5f7d11ac47244e4cc02cd7336ba86e0ed272dc3 (patch)
tree6731ff1b9e841d9260f0d90bb0e74f0dcb428a98 /drivers
parentbe753a40a7fa4c0f8989d23a1b01b2870ba88185 (diff)
parent5ca2ba45f1574211126fa2574364721773de7242 (diff)
Merge pull request #71119 from RandomShaper/shader_rehash
Make inclusion of Godot version in shader hash universal
Diffstat (limited to 'drivers')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 425ca1c516..6c833c8a26 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -36,7 +36,6 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
-#include "core/version.h"
#include "drivers/vulkan/vulkan_context.h"
#include "thirdparty/misc/smolv.h"
@@ -4574,7 +4573,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
#define SHADER_BINARY_VERSION 3
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
- return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
+ return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
}
struct RenderingDeviceVulkanShaderBinaryDataBinding {