From 5ca2ba45f1574211126fa2574364721773de7242 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Mon, 9 Jan 2023 17:44:29 +0100 Subject: Make inclusion of Godot version in shader hash universal --- drivers/vulkan/rendering_device_vulkan.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'drivers') diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 425ca1c516..6c833c8a26 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -36,7 +36,6 @@ #include "core/io/marshalls.h" #include "core/os/os.h" #include "core/templates/hashfuncs.h" -#include "core/version.h" #include "drivers/vulkan/vulkan_context.h" #include "thirdparty/misc/smolv.h" @@ -4574,7 +4573,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) { #define SHADER_BINARY_VERSION 3 String RenderingDeviceVulkan::shader_get_binary_cache_key() const { - return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH); + return "Vulkan-SV" + itos(SHADER_BINARY_VERSION); } struct RenderingDeviceVulkanShaderBinaryDataBinding { -- cgit v1.2.3