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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-03-08 02:07:59 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-03-08 02:07:59 +0100 |
commit | 5ff0924a93ab6eeccfd93367b622df970a3d64af (patch) | |
tree | ac4a8e02c1ae6e36606558ecf69cfc1109e1102d /drivers | |
parent | 616334311875da66e1a28a4d92efa1df245815c9 (diff) |
Map POSITION to gl_FragCoord.xy for 2D shaders
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 12934a82e7..48ca86ebe2 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -624,6 +624,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; + actions[VS::SHADER_CANVAS_ITEM].renames["POSITION"] = "(gl_FragCoord.xy)"; actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec"; |