summaryrefslogtreecommitdiff
path: root/drivers
diff options
context:
space:
mode:
authorPedro J. Estébanez <pedrojrulez@gmail.com>2017-03-08 02:07:59 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2017-03-08 02:07:59 +0100
commit5ff0924a93ab6eeccfd93367b622df970a3d64af (patch)
treeac4a8e02c1ae6e36606558ecf69cfc1109e1102d /drivers
parent616334311875da66e1a28a4d92efa1df245815c9 (diff)
Map POSITION to gl_FragCoord.xy for 2D shaders
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 12934a82e7..48ca86ebe2 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -624,6 +624,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size";
actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv";
actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POSITION"] = "(gl_FragCoord.xy)";
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec";