From 5ff0924a93ab6eeccfd93367b622df970a3d64af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Wed, 8 Mar 2017 02:07:59 +0100 Subject: Map POSITION to gl_FragCoord.xy for 2D shaders --- drivers/gles3/shader_compiler_gles3.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'drivers') diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 12934a82e7..48ca86ebe2 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -624,6 +624,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; + actions[VS::SHADER_CANVAS_ITEM].renames["POSITION"] = "(gl_FragCoord.xy)"; actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec"; -- cgit v1.2.3