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authorIndah Sylvia <ISylvox@yahoo.com>2017-09-29 04:40:01 +0700
committerIndah Sylvia <ISylvox@yahoo.com>2017-09-29 04:40:01 +0700
commit392a94686c1b22c0720f708db1feb80f24d1e08e (patch)
tree08b15e3e413116b7bbf3e85fa31f0e7dfc3057bf /drivers
parent4f39ce32b9195405f934445b20059e86632b47f9 (diff)
Fixed typo: 'texure' to 'texture'
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index b6fb69a2aa..9b78430325 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -589,7 +589,7 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
// we need to lie the derivatives (normg) and assume that DP side is always the same
- // to get proper texure filtering
+ // to get proper texture filtering
vec2 normg=norm.xy;
if (norm.z>0.0) {
norm.y=0.5-norm.y+0.5;