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author | Indah Sylvia <ISylvox@yahoo.com> | 2017-09-29 04:40:01 +0700 |
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committer | Indah Sylvia <ISylvox@yahoo.com> | 2017-09-29 04:40:01 +0700 |
commit | 392a94686c1b22c0720f708db1feb80f24d1e08e (patch) | |
tree | 08b15e3e413116b7bbf3e85fa31f0e7dfc3057bf /drivers | |
parent | 4f39ce32b9195405f934445b20059e86632b47f9 (diff) |
Fixed typo: 'texure' to 'texture'
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index b6fb69a2aa..9b78430325 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -589,7 +589,7 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) { norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25); // we need to lie the derivatives (normg) and assume that DP side is always the same - // to get proper texure filtering + // to get proper texture filtering vec2 normg=norm.xy; if (norm.z>0.0) { norm.y=0.5-norm.y+0.5; |