From 392a94686c1b22c0720f708db1feb80f24d1e08e Mon Sep 17 00:00:00 2001 From: Indah Sylvia Date: Fri, 29 Sep 2017 04:40:01 +0700 Subject: Fixed typo: 'texure' to 'texture' --- drivers/gles3/shaders/scene.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers') diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index b6fb69a2aa..9b78430325 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -589,7 +589,7 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) { norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25); // we need to lie the derivatives (normg) and assume that DP side is always the same - // to get proper texure filtering + // to get proper texture filtering vec2 normg=norm.xy; if (norm.z>0.0) { norm.y=0.5-norm.y+0.5; -- cgit v1.2.3