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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-12 12:21:01 +0100
committerGitHub <noreply@github.com>2019-02-12 12:21:01 +0100
commit13c50e8aa569bf5fa01a7dc052cde8cdf1886c99 (patch)
tree85bac7eb1bfbc1ad867ce550b5e5b121644835ca /drivers
parente40395669cf277e948e1a520a6584ce0deafd91a (diff)
parentd308eb091a6c6d73442a118d7069e855ec2b1c6d (diff)
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp4
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index fa1242ceed..d6e8edc421 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -318,7 +318,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
uniform_code += "uniform ";
- uniform_code += _prestr(E->get().precission);
+ uniform_code += _prestr(E->get().precision);
uniform_code += _typestr(E->get().type);
uniform_code += " ";
uniform_code += _mkid(E->key());
@@ -344,7 +344,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
StringBuffer<> varying_code;
varying_code += "varying ";
- varying_code += _prestr(E->get().precission);
+ varying_code += _prestr(E->get().precision);
varying_code += _typestr(E->get().type);
varying_code += " ";
varying_code += _mkid(E->key());
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 4d6f37e093..da54f7a2af 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -373,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
ucode = "uniform ";
}
- ucode += _prestr(E->get().precission);
+ ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + _mkid(E->key());
ucode += ";\n";
@@ -464,7 +464,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
String vcode;
String interp_mode = _interpstr(E->get().interpolation);
- vcode += _prestr(E->get().precission);
+ vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
vcode += ";\n";