From d308eb091a6c6d73442a118d7069e855ec2b1c6d Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Wed, 30 Jan 2019 02:12:41 +0100 Subject: Fix many asan and ubsan reported issues This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218 --- drivers/gles2/shader_compiler_gles2.cpp | 4 ++-- drivers/gles3/shader_compiler_gles3.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index fa1242ceed..d6e8edc421 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -318,7 +318,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener uniform_code += "uniform "; - uniform_code += _prestr(E->get().precission); + uniform_code += _prestr(E->get().precision); uniform_code += _typestr(E->get().type); uniform_code += " "; uniform_code += _mkid(E->key()); @@ -344,7 +344,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener StringBuffer<> varying_code; varying_code += "varying "; - varying_code += _prestr(E->get().precission); + varying_code += _prestr(E->get().precision); varying_code += _typestr(E->get().type); varying_code += " "; varying_code += _mkid(E->key()); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 4d6f37e093..da54f7a2af 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -373,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener ucode = "uniform "; } - ucode += _prestr(E->get().precission); + ucode += _prestr(E->get().precision); ucode += _typestr(E->get().type); ucode += " " + _mkid(E->key()); ucode += ";\n"; @@ -464,7 +464,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener String vcode; String interp_mode = _interpstr(E->get().interpolation); - vcode += _prestr(E->get().precission); + vcode += _prestr(E->get().precision); vcode += _typestr(E->get().type); vcode += " " + _mkid(E->key()); vcode += ";\n"; -- cgit v1.2.3