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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-24 23:34:41 +0200
committerGitHub <noreply@github.com>2022-05-24 23:34:41 +0200
commit12ddaa36a6408912a9747d95bb089bf6931f4fd1 (patch)
tree75c9923e2ba71a68dc81d6a536312e1eb9a609b7 /drivers
parenta19e02e8d8a44eca900783921f5f859b2c071772 (diff)
parent4f82b1bd208b0559f21f574aff83feb925a092bb (diff)
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 698bcf3ec2..fd50bdedbd 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1630,6 +1630,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";
actions.renames["TIME"] = "time";
+ actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);