From 4f82b1bd208b0559f21f574aff83feb925a092bb Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 29 Apr 2022 12:46:29 -0700 Subject: Use IGN instead of white noise for sky dithering --- drivers/gles3/storage/material_storage.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'drivers') diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index a57c899133..781ee312ac 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1632,6 +1632,7 @@ ShaderCompiler::DefaultIdentifierActions actions; actions.renames["SKY_COORDS"] = "panorama_coords"; actions.renames["SCREEN_UV"] = "uv"; actions.renames["TIME"] = "time"; + actions.renames["FRAGCOORD"] = "gl_FragCoord"; actions.renames["PI"] = _MKSTR(Math_PI); actions.renames["TAU"] = _MKSTR(Math_TAU); actions.renames["E"] = _MKSTR(Math_E); -- cgit v1.2.3