diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-17 11:04:24 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-17 11:04:24 +0200 |
commit | 04d59a5e8f37b179e488a9c648de809da4a966e3 (patch) | |
tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /drivers/vulkan/rendering_device_vulkan.h | |
parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) | |
parent | d139131aab7f228d5cca612b35289e6abd18e26a (diff) |
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index ec9e864370..7c8021251f 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -241,6 +241,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector<AttachmentFormat> attachments; Vector<FramebufferPass> passes; uint32_t view_count = 1; + bool operator<(const FramebufferFormatKey &p_key) const { if (view_count != p_key.view_count) { return view_count < p_key.view_count; @@ -1203,7 +1204,7 @@ public: /**** Limits ****/ /****************/ - virtual uint64_t limit_get(Limit p_limit); + virtual uint64_t limit_get(Limit p_limit) const; virtual void prepare_screen_for_drawing(); void initialize(VulkanContext *p_context, bool p_local_device = false); @@ -1234,6 +1235,8 @@ public: virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0); + virtual bool has_feature(const Features p_feature) const; + RenderingDeviceVulkan(); ~RenderingDeviceVulkan(); }; |