From d139131aab7f228d5cca612b35289e6abd18e26a Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Fri, 11 Feb 2022 22:33:54 +1100 Subject: Adding Variable Rate Shading support to Godot Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get --- drivers/vulkan/rendering_device_vulkan.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'drivers/vulkan/rendering_device_vulkan.h') diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index ec9e864370..7c8021251f 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -241,6 +241,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector attachments; Vector passes; uint32_t view_count = 1; + bool operator<(const FramebufferFormatKey &p_key) const { if (view_count != p_key.view_count) { return view_count < p_key.view_count; @@ -1203,7 +1204,7 @@ public: /**** Limits ****/ /****************/ - virtual uint64_t limit_get(Limit p_limit); + virtual uint64_t limit_get(Limit p_limit) const; virtual void prepare_screen_for_drawing(); void initialize(VulkanContext *p_context, bool p_local_device = false); @@ -1234,6 +1235,8 @@ public: virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0); + virtual bool has_feature(const Features p_feature) const; + RenderingDeviceVulkan(); ~RenderingDeviceVulkan(); }; -- cgit v1.2.3