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authorRémi Verschelde <rverschelde@gmail.com>2022-11-15 11:56:16 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-15 11:56:16 +0100
commitdbf6ff0cb663fad1dc4ea5ea2062e1161514478d (patch)
tree17ed81dc058b8bb4f420a98ac339d0a1b66fe43f /drivers/gles3
parent245e6454a03a24bf074eb3715776125842e3b666 (diff)
parentf6397bffb1e6365e713b653f5ac457b5bd08bfa0 (diff)
Merge pull request #68372 from Riteo/glad2
Regenerate GL loader code with GLAD 2
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index b2d01b02fb..1b42b55425 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -199,7 +199,7 @@ void RasterizerGLES3::finalize() {
RasterizerGLES3::RasterizerGLES3() {
#ifdef GLAD_ENABLED
- if (!gladLoadGL()) {
+ if (!gladLoaderLoadGL()) {
ERR_PRINT("Error initializing GLAD");
// FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of
// the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally,