From f6397bffb1e6365e713b653f5ac457b5bd08bfa0 Mon Sep 17 00:00:00 2001 From: Riteo Date: Mon, 7 Nov 2022 14:12:21 +0100 Subject: Regenerate GL loader code with GLAD 2 GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix". --- drivers/gles3/rasterizer_gles3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index b2d01b02fb..1b42b55425 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -199,7 +199,7 @@ void RasterizerGLES3::finalize() { RasterizerGLES3::RasterizerGLES3() { #ifdef GLAD_ENABLED - if (!gladLoadGL()) { + if (!gladLoaderLoadGL()) { ERR_PRINT("Error initializing GLAD"); // FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of // the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally, -- cgit v1.2.3