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author | Juan Linietsky <juan@godotengine.org> | 2019-02-27 23:49:34 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-27 23:49:34 -0300 |
commit | 5efd6933847486aad232784d39da35ae5e746b86 (patch) | |
tree | 4b2c727155d0a3156d9fbd6381f876d1fe88b7fe /drivers/gles3 | |
parent | 9ca6ffa341da9a95a1299f9880da69a8f67a40c3 (diff) |
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
This fixes #26337
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 2db0223edd..fa7cc00230 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -133,15 +133,6 @@ bool ShaderGLES3::bind() { active = this; uniforms_dirty = true; - /* - * why on earth is this code here? - for (int i=0;i<texunit_pair_count;i++) { - - glUniform1i(texunit_pairs[i].location, texunit_pairs[i].index); - DEBUG_TEST_ERROR("Uniform 1 i"); - } - -*/ return true; } |