From 5efd6933847486aad232784d39da35ae5e746b86 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 27 Feb 2019 23:49:34 -0300 Subject: Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. This fixes #26337 --- drivers/gles3/shader_gles3.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 2db0223edd..fa7cc00230 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -133,15 +133,6 @@ bool ShaderGLES3::bind() { active = this; uniforms_dirty = true; - /* - * why on earth is this code here? - for (int i=0;i