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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-05 08:31:14 +0100
committerGitHub <noreply@github.com>2018-11-05 08:31:14 +0100
commit17b776e549cf974b685bde897765271b63911bec (patch)
tree709d555eed509a3e9c87fc4a89436873d78a78b7 /drivers/gles3
parenta282e67b2420cfc98d808febf3aec6fc6370c324 (diff)
parente4884cfc752d7f16cf4c9c4477e733df73cde4c4 (diff)
Merge pull request #23502 from Rubonnek/simplified-logic
Simplified boolean logic in GLES2/3 rasterizers
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index c06ef805a6..649449a891 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2830,7 +2830,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
- (!material->shader->spatial.uses_alpha || (material->shader->spatial.uses_alpha && material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
+ (!material->shader->spatial.uses_alpha || material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
can_cast_shadow = true;
}