From e4884cfc752d7f16cf4c9c4477e733df73cde4c4 Mon Sep 17 00:00:00 2001 From: "Wilson E. Alvarez" Date: Sun, 4 Nov 2018 09:14:50 +0000 Subject: Simplified boolean logic in GLES2/3 rasterizers --- drivers/gles3/rasterizer_storage_gles3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index c06ef805a6..649449a891 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2830,7 +2830,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) { if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) { if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!material->shader->spatial.uses_alpha || (material->shader->spatial.uses_alpha && material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) { + (!material->shader->spatial.uses_alpha || material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { can_cast_shadow = true; } -- cgit v1.2.3