diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-02 07:15:59 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-02 07:15:59 +0200 |
commit | 8cce479c01f73b7f0b65e65a431bc4d0312db00e (patch) | |
tree | f24b54be39366e8aa29c323a92f410ed4570c5d1 /drivers/gles3/storage/material_storage.cpp | |
parent | d60d0a53ce8de0723ba2eca02d53cd1d080c9af1 (diff) | |
parent | 813f6a5d57be7c5003cc25521556c11215907a55 (diff) |
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index ac2f4f0019..24791b94d0 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1156,6 +1156,9 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_BLACK); } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: { + gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_TRANSPARENT); + } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_ANISO); } break; |