From 813f6a5d57be7c5003cc25521556c11215907a55 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 14 Aug 2021 18:29:52 +0200 Subject: Add `hint_transparent` to use a transparent black placeholder texture This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. --- drivers/gles3/storage/material_storage.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'drivers/gles3/storage/material_storage.cpp') diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index ac2f4f0019..24791b94d0 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1156,6 +1156,9 @@ void MaterialData::update_textures(const HashMap &p_paramet case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_BLACK); } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: { + gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_TRANSPARENT); + } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_ANISO); } break; -- cgit v1.2.3