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authorRémi Verschelde <rverschelde@gmail.com>2023-02-21 21:14:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-21 21:14:20 +0100
commit547f8bc2dcffbdab0244e216ad9aa0c5003877de (patch)
treea65a3ddc7fd162fd1b2e517ebdc7972b272d0305 /drivers/gles3/storage/material_storage.cpp
parent7e79aead99a53ee7cdf383add9a6a2aea4f15beb (diff)
parent94831c7209334ea036dec8edbd235b34453083e2 (diff)
Merge pull request #72300 from Chaosus/shader_forbid_pass_mv_textures
Forbid passing multiview sampler to the custom function in shaders
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r--drivers/gles3/storage/material_storage.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 2c530e3ae6..c585895f4b 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -38,6 +38,7 @@
#include "texture_storage.h"
#include "drivers/gles3/rasterizer_canvas_gles3.h"
+#include "drivers/gles3/rasterizer_gles3.h"
using namespace GLES3;
@@ -1721,7 +1722,7 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.check_multiview_samplers = true;
+ actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
actions.global_buffer_array_variable = "global_shader_uniforms";
shaders.compiler_scene.initialize(actions);