diff options
author | clayjohn <claynjohn@gmail.com> | 2022-10-03 18:37:57 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-10-03 19:13:17 -0700 |
commit | c8f0f27a0b2a14c00d0cb6fd76eb029915784431 (patch) | |
tree | c65ce1371679b3d9a5396160a259b703501a94d0 /drivers/gles3/shaders | |
parent | e69b7083d45c5d8698508cce7086d361c4b1f44c (diff) |
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 7334100575..8dae28b6ef 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -127,6 +127,8 @@ void main() { } #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + #ifdef USE_POINT_SIZE float point_size = 1.0; #endif @@ -393,6 +395,8 @@ void main() { vec2 screen_uv = vec2(0.0); #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + vec3 light_vertex = vec3(vertex, 0.0); vec2 shadow_vertex = vertex; |