From c8f0f27a0b2a14c00d0cb6fd76eb029915784431 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 3 Oct 2022 18:37:57 -0700 Subject: Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer --- drivers/gles3/shaders/canvas.glsl | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'drivers/gles3/shaders') diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 7334100575..8dae28b6ef 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -127,6 +127,8 @@ void main() { } #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + #ifdef USE_POINT_SIZE float point_size = 1.0; #endif @@ -393,6 +395,8 @@ void main() { vec2 screen_uv = vec2(0.0); #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + vec3 light_vertex = vec3(vertex, 0.0); vec2 shadow_vertex = vertex; -- cgit v1.2.3