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author | Juan Linietsky <reduzio@gmail.com> | 2017-09-27 21:45:13 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-27 21:45:47 -0300 |
commit | 4f39ce32b9195405f934445b20059e86632b47f9 (patch) | |
tree | de2dbfc3697a33735d56989a02997799bf83b45c /drivers/gles3/shaders | |
parent | da144fed4c49133a93b3b83cfc665352c0af351a (diff) |
Fixes to light shaders, should work now..
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 7692a0932a..b6fb69a2aa 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -894,6 +894,10 @@ void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 at #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader + vec3 normal = N; + vec3 albedo = diffuse_color; + vec3 light = L; + vec3 view = V; LIGHT_SHADER_CODE |