From 4f39ce32b9195405f934445b20059e86632b47f9 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 27 Sep 2017 21:45:13 -0300 Subject: Fixes to light shaders, should work now.. --- drivers/gles3/shaders/scene.glsl | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'drivers/gles3/shaders') diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 7692a0932a..b6fb69a2aa 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -894,6 +894,10 @@ void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 at #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader + vec3 normal = N; + vec3 albedo = diffuse_color; + vec3 light = L; + vec3 view = V; LIGHT_SHADER_CODE -- cgit v1.2.3