summaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2018-01-02 18:44:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-01-02 18:45:00 -0300
commit2c226e4edf720ebbadf355e244b27082ca01f330 (patch)
treefe03ed994ad67dd10d8e75b9016a80abd19f40cc /drivers/gles3/shaders
parent14772d22136ac87e2bbf2b94639f79242330ae0a (diff)
Some fixes to improve precision and speed on Android. Fixes precision issues on Mali and PowerVR.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/canvas.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 0b8230234b..46641482ec 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -42,7 +42,7 @@ uniform highp mat4 modelview_matrix;
uniform highp mat4 extra_matrix;
-out mediump vec2 uv_interp;
+out highp vec2 uv_interp;
out mediump vec4 color_interp;
#ifdef USE_NINEPATCH
@@ -207,7 +207,7 @@ uniform mediump sampler2D color_texture; // texunit:0
uniform highp vec2 color_texpixel_size;
uniform mediump sampler2D normal_texture; // texunit:1
-in mediump vec2 uv_interp;
+in highp vec2 uv_interp;
in mediump vec4 color_interp;