From 2c226e4edf720ebbadf355e244b27082ca01f330 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 2 Jan 2018 18:44:09 -0300 Subject: Some fixes to improve precision and speed on Android. Fixes precision issues on Mali and PowerVR. --- drivers/gles3/shaders/canvas.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'drivers/gles3/shaders') diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 0b8230234b..46641482ec 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -42,7 +42,7 @@ uniform highp mat4 modelview_matrix; uniform highp mat4 extra_matrix; -out mediump vec2 uv_interp; +out highp vec2 uv_interp; out mediump vec4 color_interp; #ifdef USE_NINEPATCH @@ -207,7 +207,7 @@ uniform mediump sampler2D color_texture; // texunit:0 uniform highp vec2 color_texpixel_size; uniform mediump sampler2D normal_texture; // texunit:1 -in mediump vec2 uv_interp; +in highp vec2 uv_interp; in mediump vec4 color_interp; -- cgit v1.2.3