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author | Juan Linietsky <reduzio@gmail.com> | 2016-11-09 23:55:06 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-11-09 23:55:06 -0300 |
commit | cacf9ebb7fd8df8845daca9da2fe55456cc179aa (patch) | |
tree | 5881cb42ace5001916e9d1843f5a7acbc35332a6 /drivers/gles3/shaders/SCsub | |
parent | 6b2a27bbe5fa112365fc88b9b4678a61293bcb53 (diff) |
all light types and shadows are working, pending a lot of clean-up
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index afffe10316..44d325b091 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -6,4 +6,5 @@ if env['BUILDERS'].has_key('GLES3_GLSL'): env.GLES3_GLSL('canvas_shadow.glsl'); env.GLES3_GLSL('scene.glsl'); env.GLES3_GLSL('cubemap_filter.glsl'); + env.GLES3_GLSL('cube_to_dp.glsl'); |