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author | Bastiaan Olij <mux213@gmail.com> | 2018-10-01 06:51:50 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-10-02 17:14:43 +1000 |
commit | a6df366b238d93cabc73cb37129cb8979287661a (patch) | |
tree | b948aa205acc9d9e3abeff59adfd11360b7c773e /drivers/gles3/shaders/SCsub | |
parent | a16dc807e535969f041667442b328232bba0cf3e (diff) |
Moving lens distortion shader into drivers and adding GLES2 support
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index f1811fa7b5..27fd1514e7 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -20,3 +20,4 @@ if 'GLES3_GLSL' in env['BUILDERS']: env.GLES3_GLSL('exposure.glsl'); env.GLES3_GLSL('tonemap.glsl'); env.GLES3_GLSL('particles.glsl'); + env.GLES3_GLSL('lens_distorted.glsl'); |