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authorclayjohn <claynjohn@gmail.com>2022-11-07 22:40:03 -0800
committerclayjohn <claynjohn@gmail.com>2022-11-14 23:28:25 -0800
commit9ce57050a5d12776deedd44fcb82dd5841a56686 (patch)
treea078f43091d787f0d985ee5c1a950fc0962eeaab /drivers/gles3/shaders/SCsub
parent98e0d599529aee2b090d84acbd9aaa28572c0da8 (diff)
Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission.
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r--drivers/gles3/shaders/SCsub2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index b8bb08ec34..2686b1aa48 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -19,3 +19,5 @@ if "GLES3_GLSL" in env["BUILDERS"]:
env.GLES3_GLSL("cubemap_filter.glsl")
env.GLES3_GLSL("canvas_occlusion.glsl")
env.GLES3_GLSL("canvas_sdf.glsl")
+ env.GLES3_GLSL("particles.glsl")
+ env.GLES3_GLSL("particles_copy.glsl")