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author | Juan Linietsky <reduzio@gmail.com> | 2016-12-02 22:23:16 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-12-02 22:23:16 -0300 |
commit | 27a46d78ec43b69a70a1d84c540353e3cb3b04c0 (patch) | |
tree | dc4fc077c325b26d6f7a159419fe4ca55bc29783 /drivers/gles3/shaders/SCsub | |
parent | 8c6a586b75692eaa67ddaf4bb73edf325cc60e5d (diff) |
Subsurface scattering material param is now working!
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index 66a19eefd1..b5797e78b8 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -11,4 +11,6 @@ if env['BUILDERS'].has_key('GLES3_GLSL'): env.GLES3_GLSL('blend_shape.glsl'); env.GLES3_GLSL('screen_space_reflection.glsl'); env.GLES3_GLSL('effect_blur.glsl'); + env.GLES3_GLSL('subsurf_scattering.glsl'); + |