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authorClay John <claynjohn@gmail.com>2021-10-26 08:18:39 -0700
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-31 15:56:45 +0100
commit8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch)
treeae63bd8b1d4bacd65673f7bc455994ed4d288a84 /drivers/gles3/SCsub
parentce97ddbcb125228cc88fbfdcae932e110ee7daee (diff)
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'drivers/gles3/SCsub')
-rw-r--r--drivers/gles3/SCsub7
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles3/SCsub b/drivers/gles3/SCsub
new file mode 100644
index 0000000000..987ddcd16e
--- /dev/null
+++ b/drivers/gles3/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.drivers_sources, "*.cpp")
+
+SConscript("shaders/SCsub")