From 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d Mon Sep 17 00:00:00 2001 From: Clay John Date: Tue, 26 Oct 2021 08:18:39 -0700 Subject: Use OpenGL 3.3 core profile instead of compatibility profile - Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. --- drivers/gles3/SCsub | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 drivers/gles3/SCsub (limited to 'drivers/gles3/SCsub') diff --git a/drivers/gles3/SCsub b/drivers/gles3/SCsub new file mode 100644 index 0000000000..987ddcd16e --- /dev/null +++ b/drivers/gles3/SCsub @@ -0,0 +1,7 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.drivers_sources, "*.cpp") + +SConscript("shaders/SCsub") -- cgit v1.2.3