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authorJuan Linietsky <reduzio@gmail.com>2015-01-12 10:19:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-12 10:19:09 -0300
commit544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 (patch)
tree946383b4d367311aa186cada9d80c318630da44c /drivers/gles2/shaders
parentf3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca (diff)
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference: https://github.com/okamstudio/godot/wiki/shader
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 3e7e54e0fe..4ec601f0fc 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -132,6 +132,11 @@ uniform float shadow_attenuation;
#endif
+#if defined(USE_TEXPIXEL_SIZE)
+uniform vec2 texpixel_size;
+#endif
+
+
FRAGMENT_SHADER_GLOBALS