diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-01-12 10:19:09 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-12 10:19:09 -0300 |
commit | 544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 (patch) | |
tree | 946383b4d367311aa186cada9d80c318630da44c /drivers/gles2/shaders | |
parent | f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca (diff) |
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 3e7e54e0fe..4ec601f0fc 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -132,6 +132,11 @@ uniform float shadow_attenuation; #endif +#if defined(USE_TEXPIXEL_SIZE) +uniform vec2 texpixel_size; +#endif + + FRAGMENT_SHADER_GLOBALS |