From 544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 12 Jan 2015 10:19:09 -0300 Subject: -Initial working(?) implementation of shaders for 2D. Lighting still not there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader --- drivers/gles2/shaders/canvas.glsl | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'drivers/gles2/shaders') diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 3e7e54e0fe..4ec601f0fc 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -132,6 +132,11 @@ uniform float shadow_attenuation; #endif +#if defined(USE_TEXPIXEL_SIZE) +uniform vec2 texpixel_size; +#endif + + FRAGMENT_SHADER_GLOBALS -- cgit v1.2.3