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authorJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
commit2ef5a342e34df3863ac512bb3673eba28f15e9f4 (patch)
treeedb5abbc25afce7fb23d704070d43968cf4d9b33 /drivers/gles2/shaders
parent30d36581100f0bf71c6d2502be9a03443bdf8708 (diff)
-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl1
-rw-r--r--drivers/gles2/shaders/material.glsl1
2 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 4ec601f0fc..464cb9e188 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -100,6 +100,7 @@ uniform vec2 screen_uv_mult;
#if defined(ENABLE_TEXSCREEN)
uniform vec2 texscreen_screen_mult;
+uniform vec4 texscreen_screen_clamp;
uniform sampler2D texscreen_tex;
#endif
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index 718dd56249..38fb03ab5c 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -779,6 +779,7 @@ uniform highp mat4 camera_inverse_transform;
#if defined(ENABLE_TEXSCREEN)
uniform vec2 texscreen_screen_mult;
+uniform vec4 texscreen_screen_clamp;
uniform sampler2D texscreen_tex;
#endif