From 2ef5a342e34df3863ac512bb3673eba28f15e9f4 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 13 Jan 2015 10:49:26 -0300 Subject: -begin work on unidirectional collision detection -fixed performance issue in new 2D engine -texscreen() working in shader 2D --- drivers/gles2/shaders/canvas.glsl | 1 + drivers/gles2/shaders/material.glsl | 1 + 2 files changed, 2 insertions(+) (limited to 'drivers/gles2/shaders') diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 4ec601f0fc..464cb9e188 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -100,6 +100,7 @@ uniform vec2 screen_uv_mult; #if defined(ENABLE_TEXSCREEN) uniform vec2 texscreen_screen_mult; +uniform vec4 texscreen_screen_clamp; uniform sampler2D texscreen_tex; #endif diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index 718dd56249..38fb03ab5c 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -779,6 +779,7 @@ uniform highp mat4 camera_inverse_transform; #if defined(ENABLE_TEXSCREEN) uniform vec2 texscreen_screen_mult; +uniform vec4 texscreen_screen_clamp; uniform sampler2D texscreen_tex; #endif -- cgit v1.2.3