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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-04 15:40:05 +0100
committerGitHub <noreply@github.com>2019-01-04 15:40:05 +0100
commit1504c961125c76f007bc2ff061c3854effbe3e56 (patch)
tree192a5581b86e46cc5f0cad7ab9709a33bc769174 /drivers/gles2/shaders
parent99c4faf83769f7016a8657ff6aa82ef26766fa14 (diff)
parent9f266cf7e5aa0c9953599453595a5720e9d0b08f (diff)
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/scene.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 5cdf4ff04d..b2b9458ed2 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -354,6 +354,10 @@ void main() {
uv2_interp = uv2_attrib;
#endif
+#ifdef OVERRIDE_POSITION
+ highp vec4 position;
+#endif
+
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
vertex = world_matrix * vertex;
normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
@@ -641,7 +645,12 @@ VERTEX_SHADER_CODE
#endif //fog
#endif //use vertex lighting
+
+#ifdef OVERRIDE_POSITION
+ gl_Position = position;
+#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
+#endif
}
/* clang-format off */