diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-12-15 15:42:58 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-12-15 15:42:58 -0300 |
commit | 089d7fa171e3a3305991047e82b4043d4f05783f (patch) | |
tree | a41af5ab93f6d745962e471da8dc6003e6b8e430 /drivers/gles2/shaders | |
parent | be4e40e90a5a322f6a7cec4893854ef5b15db600 (diff) |
Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index f2d9eaf1e5..718dd56249 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -1230,7 +1230,7 @@ LIGHT_SHADER_CODE vec3 ambient = const_light_mult*ambient_light*diffuse.rgb; # if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT) - ambient*=diffuse_interp.a; //attenuation affects ambient too +// ambient*=diffuse_interp.a; //attenuation affects ambient too # endif |