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authorclayjohn <claynjohn@gmail.com>2019-08-31 15:03:55 -0700
committerclayjohn <claynjohn@gmail.com>2019-09-30 08:04:31 -0700
commit82f63633d187013cbcd0f3b74549ad0453a879e0 (patch)
tree6064f1bc93e61e009f83e8e79977b2b34def9891 /drivers/gles2/shaders/SCsub
parentc9e1aced53929159f3deaba21df258c991e7ef7f (diff)
Implement DOF blur, Glow, and BCS in GLES2
Diffstat (limited to 'drivers/gles2/shaders/SCsub')
-rw-r--r--drivers/gles2/shaders/SCsub4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub
index 085c43319c..d7ae0243e6 100644
--- a/drivers/gles2/shaders/SCsub
+++ b/drivers/gles2/shaders/SCsub
@@ -12,12 +12,12 @@ if 'GLES2_GLSL' in env['BUILDERS']:
env.GLES2_GLSL('cube_to_dp.glsl');
# env.GLES2_GLSL('blend_shape.glsl');
# env.GLES2_GLSL('screen_space_reflection.glsl');
-# env.GLES2_GLSL('effect_blur.glsl');
+ env.GLES2_GLSL('effect_blur.glsl');
# env.GLES2_GLSL('subsurf_scattering.glsl');
# env.GLES2_GLSL('ssao.glsl');
# env.GLES2_GLSL('ssao_minify.glsl');
# env.GLES2_GLSL('ssao_blur.glsl');
# env.GLES2_GLSL('exposure.glsl');
-# env.GLES2_GLSL('tonemap.glsl');
+ env.GLES2_GLSL('tonemap.glsl');
# env.GLES2_GLSL('particles.glsl');
env.GLES2_GLSL('lens_distorted.glsl');