diff options
author | clayjohn <claynjohn@gmail.com> | 2019-08-31 15:03:55 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-09-30 08:04:31 -0700 |
commit | 82f63633d187013cbcd0f3b74549ad0453a879e0 (patch) | |
tree | 6064f1bc93e61e009f83e8e79977b2b34def9891 /drivers/gles2/shaders/SCsub | |
parent | c9e1aced53929159f3deaba21df258c991e7ef7f (diff) |
Implement DOF blur, Glow, and BCS in GLES2
Diffstat (limited to 'drivers/gles2/shaders/SCsub')
-rw-r--r-- | drivers/gles2/shaders/SCsub | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub index 085c43319c..d7ae0243e6 100644 --- a/drivers/gles2/shaders/SCsub +++ b/drivers/gles2/shaders/SCsub @@ -12,12 +12,12 @@ if 'GLES2_GLSL' in env['BUILDERS']: env.GLES2_GLSL('cube_to_dp.glsl'); # env.GLES2_GLSL('blend_shape.glsl'); # env.GLES2_GLSL('screen_space_reflection.glsl'); -# env.GLES2_GLSL('effect_blur.glsl'); + env.GLES2_GLSL('effect_blur.glsl'); # env.GLES2_GLSL('subsurf_scattering.glsl'); # env.GLES2_GLSL('ssao.glsl'); # env.GLES2_GLSL('ssao_minify.glsl'); # env.GLES2_GLSL('ssao_blur.glsl'); # env.GLES2_GLSL('exposure.glsl'); -# env.GLES2_GLSL('tonemap.glsl'); + env.GLES2_GLSL('tonemap.glsl'); # env.GLES2_GLSL('particles.glsl'); env.GLES2_GLSL('lens_distorted.glsl'); |