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authorJuan Linietsky <reduzio@gmail.com>2018-11-28 01:22:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-28 01:22:20 -0300
commitaf8d941c55bb97c7651e11e877e30ab9cef38673 (patch)
tree51a38cf4a74a275a6e8b591bbb4af1ec7d3b2dfb /drivers/gles2/rasterizer_scene_gles2.h
parentb243c26697d8e1892c54c41e7a2e3dc909c4197d (diff)
Added luminance capping to avoid glitches on small dots. closes #17996
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.h')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 7d9920158f..ba406183c7 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -413,7 +413,7 @@ public:
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale);
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale);
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);