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author | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:32:37 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:35:39 -0300 |
commit | aab8f443f90df21f84dd306600db0c5d1378ade9 (patch) | |
tree | 899a0eb0955a95fe1ea2313f386eb889519f9503 /drivers/gles2/rasterizer_scene_gles2.h | |
parent | 8b9ec8bc8820c0756544ecce45d8e867b7aad17b (diff) |
-Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.h')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 0d917f4da2..aab9ae0fdc 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -103,6 +103,7 @@ public: GLuint sky_verts; GLuint immediate_buffer; + Color default_ambient; // ResolveShaderGLES3 resolve_shader; // ScreenSpaceReflectionShaderGLES3 ssr_shader; |