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authorJuan Linietsky <reduzio@gmail.com>2014-09-17 20:03:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-17 20:03:10 -0300
commit990f6cf50e96213a4b1a2961e61a9b922cd75d71 (patch)
tree600fb659508e8745d7656416b24f89b2157a2630 /drivers/gles1/rasterizer_gles1.h
parent76aaa96d0e114d5293efed2fd0378ea390076b7e (diff)
More Bug Fixes
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
Diffstat (limited to 'drivers/gles1/rasterizer_gles1.h')
-rw-r--r--drivers/gles1/rasterizer_gles1.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles1/rasterizer_gles1.h b/drivers/gles1/rasterizer_gles1.h
index e7937f43c3..cca953eed0 100644
--- a/drivers/gles1/rasterizer_gles1.h
+++ b/drivers/gles1/rasterizer_gles1.h
@@ -939,7 +939,7 @@ public:
virtual void mesh_remove_surface(RID p_mesh,int p_index);
virtual int mesh_get_surface_count(RID p_mesh) const;
- virtual AABB mesh_get_aabb(RID p_mesh) const;
+ virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const;
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;