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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 20:03:10 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-17 20:03:10 -0300 |
commit | 990f6cf50e96213a4b1a2961e61a9b922cd75d71 (patch) | |
tree | 600fb659508e8745d7656416b24f89b2157a2630 /drivers/gles1/rasterizer_gles1.h | |
parent | 76aaa96d0e114d5293efed2fd0378ea390076b7e (diff) |
More Bug Fixes
-=-=-=-=-=-=-
-Fixed a few bugs in Mixer, now playback of chiptunes works great :)
-Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame.
-Fixed camera in 3D kinematic character demo.
Diffstat (limited to 'drivers/gles1/rasterizer_gles1.h')
-rw-r--r-- | drivers/gles1/rasterizer_gles1.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles1/rasterizer_gles1.h b/drivers/gles1/rasterizer_gles1.h index e7937f43c3..cca953eed0 100644 --- a/drivers/gles1/rasterizer_gles1.h +++ b/drivers/gles1/rasterizer_gles1.h @@ -939,7 +939,7 @@ public: virtual void mesh_remove_surface(RID p_mesh,int p_index); virtual int mesh_get_surface_count(RID p_mesh) const; - virtual AABB mesh_get_aabb(RID p_mesh) const; + virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const; virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); virtual AABB mesh_get_custom_aabb(RID p_mesh) const; |