From 990f6cf50e96213a4b1a2961e61a9b922cd75d71 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 17 Sep 2014 20:03:10 -0300 Subject: More Bug Fixes -=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo. --- drivers/gles1/rasterizer_gles1.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles1/rasterizer_gles1.h') diff --git a/drivers/gles1/rasterizer_gles1.h b/drivers/gles1/rasterizer_gles1.h index e7937f43c3..cca953eed0 100644 --- a/drivers/gles1/rasterizer_gles1.h +++ b/drivers/gles1/rasterizer_gles1.h @@ -939,7 +939,7 @@ public: virtual void mesh_remove_surface(RID p_mesh,int p_index); virtual int mesh_get_surface_count(RID p_mesh) const; - virtual AABB mesh_get_aabb(RID p_mesh) const; + virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const; virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); virtual AABB mesh_get_custom_aabb(RID p_mesh) const; -- cgit v1.2.3