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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-07 19:16:05 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-07 19:16:05 +0200 |
commit | f754dd20be5d69cd94ea83ceee8c7fb72f5d3507 (patch) | |
tree | 126efff7da6c14acc1e41403aab525bf8d66cd3d /doc | |
parent | f2ddd817268e7a530569a1fae3cb8541ce9261af (diff) | |
parent | b8d5f4bdd52e94a832e3fe4ca1474a9be6a0fe9a (diff) |
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VisualShaderNodeVectorRefract.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml index d12188ea55..003b505671 100644 --- a/doc/classes/VisualShaderNodeVectorRefract.xml +++ b/doc/classes/VisualShaderNodeVectorRefract.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph. + Returns the vector that points in the direction of refraction. For use within the visual shader graph. </brief_description> <description> Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction. |