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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-07 19:16:05 +0200
committerGitHub <noreply@github.com>2022-08-07 19:16:05 +0200
commitf754dd20be5d69cd94ea83ceee8c7fb72f5d3507 (patch)
tree126efff7da6c14acc1e41403aab525bf8d66cd3d /doc
parentf2ddd817268e7a530569a1fae3cb8541ce9261af (diff)
parentb8d5f4bdd52e94a832e3fe4ca1474a9be6a0fe9a (diff)
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VisualShaderNodeVectorRefract.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml
index d12188ea55..003b505671 100644
--- a/doc/classes/VisualShaderNodeVectorRefract.xml
+++ b/doc/classes/VisualShaderNodeVectorRefract.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
+ Returns the vector that points in the direction of refraction. For use within the visual shader graph.
</brief_description>
<description>
Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.