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author | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-08-28 21:04:28 +0200 |
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committer | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-08-29 18:14:19 +0200 |
commit | aa3ef8893b78e26ecbca35b1bcdd56244a88063f (patch) | |
tree | 7e2a4d6b258acfbaf5f493df0cb66389cea56dfb /doc | |
parent | 208dd5b4a657e616af9f3da5e690a85247079847 (diff) |
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Environment.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index fcbd8a2193..9a943aba51 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -306,7 +306,7 @@ Replace glow blending mode. Replaces all pixels' color by the glow value. </constant> <constant name="TONE_MAPPER_LINEAR" value="0" enum="ToneMapper"> - Linear tonemapper operator. Reads the linear data and performs an exposure adjustment. + Linear tonemapper operator. Reads the linear data and passes it on unmodified. </constant> <constant name="TONE_MAPPER_REINHARDT" value="1" enum="ToneMapper"> Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code]. |