summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorHolger Dammertz <holger.dammertz@googlemail.com>2019-08-28 21:04:28 +0200
committerHolger Dammertz <holger.dammertz@googlemail.com>2019-08-29 18:14:19 +0200
commitaa3ef8893b78e26ecbca35b1bcdd56244a88063f (patch)
tree7e2a4d6b258acfbaf5f493df0cb66389cea56dfb /doc
parent208dd5b4a657e616af9f3da5e690a85247079847 (diff)
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Environment.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index fcbd8a2193..9a943aba51 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -306,7 +306,7 @@
Replace glow blending mode. Replaces all pixels' color by the glow value.
</constant>
<constant name="TONE_MAPPER_LINEAR" value="0" enum="ToneMapper">
- Linear tonemapper operator. Reads the linear data and performs an exposure adjustment.
+ Linear tonemapper operator. Reads the linear data and passes it on unmodified.
</constant>
<constant name="TONE_MAPPER_REINHARDT" value="1" enum="ToneMapper">
Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code].