From aa3ef8893b78e26ecbca35b1bcdd56244a88063f Mon Sep 17 00:00:00 2001 From: Holger Dammertz Date: Wed, 28 Aug 2019 21:04:28 +0200 Subject: Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active. --- doc/classes/Environment.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index fcbd8a2193..9a943aba51 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -306,7 +306,7 @@ Replace glow blending mode. Replaces all pixels' color by the glow value. - Linear tonemapper operator. Reads the linear data and performs an exposure adjustment. + Linear tonemapper operator. Reads the linear data and passes it on unmodified. Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code]. -- cgit v1.2.3