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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-07 13:25:42 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-07 13:25:42 +0100 |
commit | a565ddcd09316b508f61647eb2d6e0b44fbc5a27 (patch) | |
tree | 68b02dbb4f780e5c59914e64dc54c19537aee9cc /doc | |
parent | f9bd2ace0bc8839c5c0c6524ba578122b8bbfb34 (diff) | |
parent | 484cd90d29781cf4523f886fcf76d27505c8a4d8 (diff) |
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
Make submitting depth buffer in OpenXR optional
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1f0a8d91fa..dce9d5a55c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2299,6 +2299,9 @@ <member name="xr/openxr/reference_space" type="int" setter="" getter="" default=""1""> Specify the default reference space. </member> + <member name="xr/openxr/submit_depth_buffer" type="bool" setter="" getter="" default="false"> + If [code]true[/code], OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature. + </member> <member name="xr/openxr/view_configuration" type="int" setter="" getter="" default=""1""> Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering. </member> |