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authorRémi Verschelde <rverschelde@gmail.com>2022-12-07 13:25:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-07 13:25:42 +0100
commita565ddcd09316b508f61647eb2d6e0b44fbc5a27 (patch)
tree68b02dbb4f780e5c59914e64dc54c19537aee9cc /doc
parentf9bd2ace0bc8839c5c0c6524ba578122b8bbfb34 (diff)
parent484cd90d29781cf4523f886fcf76d27505c8a4d8 (diff)
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
Make submitting depth buffer in OpenXR optional
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 1f0a8d91fa..dce9d5a55c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2299,6 +2299,9 @@
<member name="xr/openxr/reference_space" type="int" setter="" getter="" default="&quot;1&quot;">
Specify the default reference space.
</member>
+ <member name="xr/openxr/submit_depth_buffer" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
+ </member>
<member name="xr/openxr/view_configuration" type="int" setter="" getter="" default="&quot;1&quot;">
Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
</member>