From 484cd90d29781cf4523f886fcf76d27505c8a4d8 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Tue, 6 Dec 2022 22:20:51 +1100 Subject: Make submitting depth buffer in OpenXR optional --- doc/classes/ProjectSettings.xml | 3 +++ 1 file changed, 3 insertions(+) (limited to 'doc') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1f0a8d91fa..dce9d5a55c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2299,6 +2299,9 @@ Specify the default reference space. + + If [code]true[/code], OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature. + Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering. -- cgit v1.2.3